![]() ![]() just to make some builds sound more polite or violent. ![]() I'd even want to re-write some lines depends on clan and intelligent/scholarship in the way developers did with humanity and malkavians. I also did some other changes, for example I blocked the choice not to give amulet to Jeanette for those who have low perception/wits(fail to resist seduction), and other stuff like that. so every single persuasion/intimidation/seduction line would require specific skills depends on situation to the games third edition, in which Clan Gangrel formally left the Camarilla). ![]() to make the game more complicated and more like original universe.įor every single dialog line I've added specific skill checks.įor example in the beginning in werewolf blood quest to tell guards about web net and server overload I've added "manipulation + computing" check, instead vanilla persuasion. Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG). After playing through Bloodlines over 10 times the replay value has decreased, and we started thinking of ways to improve the game to make it much more realistic. the only thing they really did is bonus to intimidation/seduction from presence(but like backgrounds, without rebalanced difficult, its only make the game easier and skills/clan choice more meaningless)īut I was talking about some major changes. VTMB: Camarilla Edition is an Expansion Overhaul that completely changes the game mechanics and how we approach the game of Bloodlines. ![]()
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